Game Design is one of my hard skills.  I have experience in Gameplay Design, Level & World Design, Puzzle Design, Combat Design (FPS & Action-RPG), and Narrative Design.  I'm well versed in communicating ideas and managing documentation meant for larger teams; excepts from GDD's I've worked on can be found below.  I'm also well practiced at play-testing and bug-testing, as well as making the bug-testing documents. 
I have worked in teams to design stealth games, adventure games, simulation games, puzzle games, and more!
To be totally honest, I'm not sure if images can communicate whether or not I'm a decent game designer, so I encourage you to check out my games page, and maybe play some of my games for yourself! :)
Level & Encounter Design for FPS Game
Level & Encounter Design for FPS Game
World Design (F1) for Thieves' Paradise
World Design (F1) for Thieves' Paradise
World Design (F2) for Thieves' Paradise
World Design (F2) for Thieves' Paradise
Room Design for Tempe Goes to Wawa
Room Design for Tempe Goes to Wawa
Introduction section from Thieves' Paradise GDD
Introduction section from Thieves' Paradise GDD
Primary Gameplay Loop GDD Excerpt
Primary Gameplay Loop GDD Excerpt
Player States chart for use by programmers
Player States chart for use by programmers
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