Level Design is one of my hard skills.  I have experience making Level Design Documents, designing and whiteboxing levels in-engine (Unity, Unreal, Godot) including using direct mesh-editing (ProBuilder, UE5 Modelling Tools, etc), implementing levels, and set-dressing levels. I usually build most of my level in Blender, then export into engine, which allows me to iterate on the level very quickly! I also have experience with 3D art enough to make proxy assets and assist in set-dressing.
I have designed 3D and 2D levels for shooters, ARPGs, puzzle games, stealth games, educational games, and more! 
You can find more information on these projects here on my dedicated Level Design portfolio here! Check it out! 

Futuristic Tram Station for upcoming immersive sim
Futuristic Tram Station for upcoming immersive sim
Half-Life 2 Inspired level routing through an abandoned water treatment facility
Half-Life 2 Inspired level routing through an abandoned water treatment facility
3rd Person Action Adventure level set in a pirate's cove
3rd Person Action Adventure level set in a pirate's cove
Interior location for Chrono-Detective
Interior location for Chrono-Detective
Call of Duty: Black Ops Style Multiplayer Map
Call of Duty: Black Ops Style Multiplayer Map
Call of Duty: Black Ops Style Multiplayer Map
Call of Duty: Black Ops Style Multiplayer Map
Arena Shooter test map
Arena Shooter test map
Level - Arcade
Level - Arcade
Level - Tokyo Plaza
Level - Tokyo Plaza
Level - DIY Store
Level - DIY Store
Level - Burger Store
Level - Burger Store
Shopping World West 2nd Floor
Shopping World West 2nd Floor
Shopping World East 2nd Floor
Shopping World East 2nd Floor
Level Design Documents and Maps 
Top-down map for an investigation puzzle level
Top-down map for an investigation puzzle level
Top-down map for a Half-Life style FPS level taking place in a zombie-ridden water treatment facility. My first foray into top-down maps rather than side-view orthographic maps!
Top-down map for a Half-Life style FPS level taking place in a zombie-ridden water treatment facility. My first foray into top-down maps rather than side-view orthographic maps!
Top-Down map for a Call of Duty style multiplayer map
Top-Down map for a Call of Duty style multiplayer map
Side view map to show elevation for the same Half-Life inspired map.
Side view map to show elevation for the same Half-Life inspired map.
LDD for a small action-block in a larger level for Dillo's Dilemma
LDD for a small action-block in a larger level for Dillo's Dilemma
Player route and explanation for a small action-block in a larger level for Dillo's Dilemma
Player route and explanation for a small action-block in a larger level for Dillo's Dilemma
LDD for an indie immersive sim- with a focus on puzzles and narrative.
LDD for an indie immersive sim- with a focus on puzzles and narrative.
LDD for an indie immersive sim- Shows a number of routes from the first half of the level.
LDD for an indie immersive sim- Shows a number of routes from the first half of the level.
LDD for an indie immersive sim- Shows a few paths from the second half of the level.
LDD for an indie immersive sim- Shows a few paths from the second half of the level.
Level Concepting
Early concepting for Ranchhouse, CoD Styled Multiplayer Map
Early concepting for Ranchhouse, CoD Styled Multiplayer Map
Early concepting for Windmill Climb, 2.5D platformer
Early concepting for Windmill Climb, 2.5D platformer
Gameplay mechanic ideas for Windmill Climb
Gameplay mechanic ideas for Windmill Climb
Early concepting for Chrono Detective
Early concepting for Chrono Detective
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