
Lily and Bosch was a 9-person team project for DIG 4715-C, Game Production. The goal was to create a vertical slice for a feasible larger game.
The game is about a witch who has no magic, and her talking cat, both of whom live in a modern-day city filled with fantasy creatures! Gameplay-wise, Lily and Bosch is a point-and-click adventure game, with a focus on dialogue and banter in line with the genre. The puzzles involve using magical items to bypass "mundane" problems.
I was the creative director, writer, and puzzle designer for this game. I also did cutscene art, the programming, and sound-mixing!

Lily and Bosch Gameplay #2

Cutscene Art

Cutscene Art

Lily and Bosch Gameplay #2

Post-VS World Map Draft

Lily Concept Art
