
Thieves' Paradise is a 3D stealth-action game made for DIG4725C, Game Workshop. I was the creative director for a team of 14 students, over two semesters. The game is available for free on both Steam and Itch.io!
The game uses one single level with dynamic objects (doors, gates, etc.) changed to create 9 unique layouts for 9 respective missions. I designed most of the levels, and the overall layout of the world. I also whiteboxed and textured the actual physical layout and set-dressed the levels with props made by our art team.
Below is some of my level design work, and a few of the design documents I made for my team.

Lobby Area 1

Lobby Area 2

Fitness Area

Kitchen Area
Employee Area
Burger Area

Tokyo Area 1
Tokyo Area 2

Employee Area 2
Hardware Area

Arcade Area

Title Screen

In-game Dialogue

Final World Map F1

Final World Map F2

Lobby Concept Art

Tertiary Gameplay Loop

Level Design Ideology #1

Early World Map Concept
East 2F Greybox
Early Lobby Greybox
